Ages: | 14 and up |
Players: | 1 - 4 |
Playing Time: | 45 mins |
Discover the bizarre and disturbing technology of the far future, where sinister intentions and limitless possibilities collide...
Contains:
1 New Boss: Face-off against an evil uber-genius obsessed with neural implants
12 New Chapters: Four per act, exploring the stations tech-skewed terrors
10 New Items: Including deadly new weaponry and powerful new cybernetics
7 New Dice: Special new Ammo Dice to accompany the enhanced firepower on offer, plus a 'Tech die' - used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle
New Mechanics: Tactical Drone Selection. During setup, choose which drone your crew will take on the mission. The 'Activate Drone' action now includes a choice of drone ability to trigger, and is no longer limited to merely healing.