Symbaroum: Core Rulebook
Symbaroum: Core Rulebook
FLF-MUH050356
$55.24
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Description
 
 Ages:   -- and up 
 Players:   -- 
 Playing Time:   -- mins 
 


"Twilight falls. Davokar darkens.”

 
The goblin Fenya sounded calm, despite the flock of violings that swarmed eagerly around them – the nasty birds could predict bloodshed, they all knew that. Kvarek felt the sweat on his palms threaten his grip on the spear and shouted over his shoulder:
 
 
“Magdala, faster!” The witch didn’t answer, lost as he was to the sinister harmonies of the ritual, her hands caressing the pillar’s grim stone face.
 
 
A loud rumbling echoed through the ruin, as if some giant creature had awoken and stood up from under layer upon layer of stone and soil.
 
 
“The witch said that the abominations come out at night,” the goblin muttered. Kvarek’s knuckles whitened as he tightened the grip: “No, only that they are hungriest after dark. They are not afraid of the evening sun, and not of...”
 
 
He was cut short by Magdala’s hoarse voice: “The pillar has answered. I know where the mausoleum is.”
Then, out of the ruins, the Blight Beast came at them, massive and roaring. Its claws scraped the rocky ground, scouring out deep sores oozing pure corruption, leaving drops of black, mercury-like mildew on
moss and stones in its wake.
 
 
"We cannot escape this,” said Fenya. Magdala nodded agreement.
 
 
“Well then,” Kvarek sighed, “this is where we make our stand, for the right to the treasures of Symbaroum.”
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